
NATHAN BELLAICHE’S GAME PROGRAMMER PORTFOLIO
A showcase of video games designed and programmed.



"Redouble your skill to avoid hordes of demons and reach heights!"
Bungo Sumo is a vertical runner in which the player embodies a sumo that bounces from platform to platform dodging enemies. The game adopts a simple cartoon 2D graphic style based on sumo wrestlers' sacred/purifying symbolism.
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Bungo Sumo’s main visual characteristic is its belonging to the traditional Japanese visual identity. The game is very readable and therefore adopts a cartoon style. The style of the sets of the game differs from that of the moving elements in order to recall the kind of traditional Japanese cartoons where the backgrounds/decorations were painted. This recreates the visible contrast between the moving/character elements of the scene and the sets, which thus enjoy a higher visual "quality".
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Bungo Sumo is a mobile game for hyper casuals. This type of product is mainly used to channel the user’s attention in situations of everyday expectations. (Public transport, queues, breaks of all kinds).

​Main Menu - Option to disable sound / Button to see the ranking.

​Ranking - Ranking of players with their names and scores.

Game Over - Possibility to replay or go to the main menu / Displays the current score and the best score / Possibility to change name to save score



Gameplay - There are different types of bonuses and malus in the game, different platforms with very different characteristics, but also several types of enemies.












RATACHTAR
VIDEO GAME DEVELOPMENT SCHOOL
Ratachtar is the finished product of a week of work by the members of my team and me. Ratachatr is a Puzzle game, play as a prisoner and your teammate "a rat" to complete your quests / challenges in order to escape.
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Create the need for complicity to realize the need for cooperation to succeed. Be sure to look at the elements around you to move forward. You will only be able to advance with the help of character switching between rat and prisoner. You will have to dodge certain obstacles such as avoiding cameras. Your objective will be to escape from prison

Prisoner camera - At first glance, there is no danger, but you have to switch over the rat to see it.

Rat camera - You can see the field of vision of surveillance cameras thanks to the infrared vision of the rat.

Rat camera - Due to its small size, the rat can sneak in where the prisoner cannot go. There, for example, the rat slips into a conduit in order to gnaw the cables of the surveillance cameras to deactivate them.

CLOUDY
VIDEO GAMES MADE DURING GAME JAMS
Cloudy is a game made during a game jam, we had 48 hours to make it. We were a small team of three, my role was programming, ui/ux design and sound design.
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Cloudy is a mobile, point and click game, puzzle platformer in a dreamlike design. The goal is to collect all the coins of the level to unlock the next level, but for this the player will have to show ingenuity. There are teleporters throughout the level and buttons to activate platforms, which will be useful for him to move around the level.

Platforms - There are different platforms to activate on the level.

Teleporters - They are used to move around the level to collect the coins.

LA TRAQUE
VIDEO GAME DEVELOPMENT SCHOOL
The game La Traque begins at night in a dark and gloomy forest. The player takes control in first-person view of an anonymous male character. The player can run a very short distance before the player gets too out of breath. He is also equipped with a flashlight and can hide in lockers. The forest shelters some buildings which can contain one of the famous hidden pages.
The goal of the game is simple, succeed in finding the 5 pages through the whole level before the enemy (represented by a giant mosquito) kills the player. As soon as the first page is taken, the mosquito starts stalking the player. As the player finds pages, the game speeds up and the mosquito is likely to catch it more easily.
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Secret experiments are conducted in an occult research institute. Unfortunately the faithful summoned a mosquito-like creature made of flesh and blood, almost demonic. To keep her alive, they gave her large amounts of blood taken from subjects in captivity. One of them, the protagonist wrote in a diary whose pages will be used for the adventure of the game. The protagonist had found a way to escape however this caused havoc in the institute, because the beast enters in a mad rage and sets off in pursuit leaving behind a trail of death and destruction. The protagonist writes a last page in his diary, before losing his memory due to a violent fall during his run. In his fall, the protagonist loses his journal which is scattered all over the forest.
Waking up after his memory loss, the protagonist finds a page in front of him, so he understands that he must find the others in order to understand the origin of his fall and of this creature.

Structures - House in which the player can find a page.

Enemy - The famous giant mosquito.

Atmosphere - The intentions of the game were focused on the atmosphere of the game, a very dark forest with fog.

INTERSPACE
VIDEO GAMES MADE DURING GAME JAMS
Interspace is a game jam game made in 24 hours. For my part, I took care of the programming, the UI / UX and the sound design.
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You must wander through the semi-open world to collect materials to be able to construct buildings. It will be necessary to pay attention to the energy of the character because he loses energy when he moves away from his rocket, he will have to return there to regain energy. Quests will allow player to earn valuable materials to construct buildings.
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Enjoy the landscape of a new world and find his secrets with your robot.

Structures - Building constructed using harvested materials.

Buildings - Here is the inventory system with the different buildings to build.

JUMP IT
VIDEO GAMES MADE INDEPENDENTLY
For some of the personal projects I’ve done, I focused more on programming and sound !
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You play a cute little character, who must reach the top of the tower avoiding all enemies and obstacles. To facilitate his ascenssion, he has a double jump and wall jump.
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The goal is to reach the top of the tower as quickly as possible, there is a timer for the player's score. Several checkpoints are arranged throughout the level. The player starts the game with three hearts, he can recover some during the ascent of the tower, if the player loses all his hearts, it's game over.

Obstacles - There are different types of obstacles in the level.

Checkpoints - Several checkpoints are placed in the level.

Collectibles - Player can collect hearts.

HIDEOUT !
VIDEO GAMES MADE INDEPENDENTLY
HideOut is a first-person puzzle adventure game. Your objective will be to escape using your neurons as the only tool, to be able to solve the puzzles and complete your exploration.
The player embodies an Antarctic scientist separated from his team, looking for a refuge to shelter from a terrible blizzard. He ends up falling on a huge building, a mysterious medieval castle lost in the middle of Antarctica. Once inside, you find yourself trapped: will you manage to escape the castle ?

Exploration - The player will have to explore the environment around him to find clues to solve the puzzles.

Puzzle - The game provides players with multiple puzzles that the player will have to solve to progress.

Immersion - The game offers a scary atmosphere
which will keep the player glued to their screen.